This boosts lasts for approximately 30 seconds.Īir Double-handed Pound Edit Sonic Wave Edit Homing Soul Arrows Edit.If not interrupted, the upper body of the Demon will glow yellow, signaling a significant increase in damage.*The Demon will be immobilized for several seconds, thus allowing this boost to be interrupted. The snake tail bites the back of the neck of the Maneater.The wave will travel only as far as the target's last location, hence can be easily avoided by a back-step.The Demon unleashes a sonic wave attack.If the Maneater lands in the air, it will proceed to fly.This attack is unblockable by all but the most resilient shields and knocks the target down or staggers them if blocked.The Maneater lowers to all fours and pounces at the player character.Only shields with the highest Guard Break Reduction can fully block this attack.Maximum damage and knocked down if directly under the attack.If caught at the outer edges, less damage.Damage varies depending on where the fist hits your character.The output damage remaining is the dealt to the NPC.ĭamage Reduction and Resistance Edit Physical Reduction Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. Damage received by the NPC is slightly more complicated. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms.
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